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Game Development Learning Materials

We've put together study materials based on what actually works when teaching game development. Not theory from textbooks—this comes from building real projects with students who started from scratch.

Our curriculum covers mobile game mechanics, Unity workflows, and deployment strategies. It's structured around hands-on assignments that mirror what you'd encounter in a production environment.

Programs starting September 2025 include portfolio project reviews and technical mentorship sessions. You'll work through progressively complex challenges that build on previous concepts.

Students collaborating on game development projects in modern learning environment

Core Learning Modules

Each module builds specific technical skills through project-based assignments. You'll move from fundamentals to advanced implementation at your own pace.

1

Game Mechanics Foundations

Start with player input systems, collision detection, and basic physics. Build three simple prototypes to understand core interaction patterns.

Duration: 6 weeks
2

Unity Development Environment

Learn the editor inside and out. Scene management, prefab workflows, and asset pipeline optimization for mobile targets.

Duration: 5 weeks
3

Mobile Performance Optimization

Master profiling tools and memory management. Reduce draw calls, optimize textures, and maintain 60fps on mid-range Android devices.

Duration: 4 weeks
4

UI Systems and Touch Controls

Design responsive interfaces that work across different screen sizes. Gesture recognition, haptic feedback, and accessibility considerations.

Duration: 4 weeks
5

Game State Management

Build save systems, progression mechanics, and analytics integration. Handle data persistence and cloud synchronization properly.

Duration: 5 weeks
6

Publishing and Deployment

Navigate app store requirements, testing workflows, and post-launch maintenance. Real submission process with feedback loops.

Duration: 3 weeks

Skill Development Timeline

1
Foundation Phase

Basic programming concepts and Unity interface familiarity

2
Implementation Phase

Building functional game mechanics and systems

3
Refinement Phase

Performance tuning and polish techniques

4
Production Phase

Complete portfolio project from concept to launch

Questions Students Actually Ask

These come up in nearly every enrollment conversation and throughout the program. Figured it's easier to address them directly.

Before Starting

Do I need programming experience?

Not strictly, but it helps. We cover C# basics, though it moves faster if you've coded before. Complete beginners usually spend extra time on the first module.

What equipment do I need?

A decent computer (Windows or Mac) and an Android device for testing. We'll provide software licenses for the program duration.

When does the next cohort start?

September 16, 2025. Applications close August 20th. We cap enrollment at 24 students to keep the feedback loop tight.

Can I work while studying?

Most students do. Expect to commit 15-20 hours weekly. Some weeks require more when projects are due.

During the Program

How do code reviews work?

Submit assignments through GitHub. Instructors review within 48 hours on weekdays. You'll get specific feedback on architecture, performance, and best practices.

What if I fall behind?

Happens to everyone at some point. We offer catch-up sessions and flexible deadlines for major projects. Communication is key though.

Are there group projects?

Two collaborative assignments in modules 4 and 6. Simulates real team dynamics—version control, task division, code integration challenges.

Can I get help outside class hours?

Discord community stays active most evenings. Instructors monitor it regularly but response times vary based on their schedule.

Clara Morrison teaching game development workshop

Clara Morrison

Lead Curriculum Designer

Spent eight years building mobile games before switching to teaching. Worked on titles that accumulated about 4 million downloads—mostly casual puzzle games. Now focuses on helping students avoid the mistakes I made early in my career. The curriculum reflects what I wish someone had taught me when I was starting out.