Mineralex Logo Mineralex

Building Real Skills Through Action Game Creation

We started Mineralex in 2019 because we noticed something strange. Talented people wanted to learn mobile game development, but most programs felt disconnected from what studios actually needed.

So we built something different. Our programs focus on action games specifically because that's where mechanics, performance, and player experience come together in ways that teach you the fundamentals you'll use everywhere.

What began as weekend workshops in București has grown into comprehensive training programs. But we've kept the same philosophy: teach real techniques that work in actual production environments.

Game development workspace showing collaborative learning environment

People Behind The Programs

Our instructors have shipped games and worked through the messy parts of development. They know what actually matters when deadlines approach and memory budgets run tight.

Petra Morozov portrait

Petra Morozov

Lead Educational Architect

Petra spent eight years at mobile studios before designing our curriculum. She believes you learn best by building complete systems, not isolated features. Her approach: start with working gameplay, then optimize until it runs smoothly on mid-range devices.

Celestine Varga portrait

Celestine Varga

Technical Training Director

Celestine handles the technical side of our programs. She's particular about code structure and performance patterns because she's seen what happens when projects grow without proper foundations. Students find her direct feedback helpful once they adjust to it.

What Guides Our Teaching

These aren't motivational statements. They're practical principles that shape how we structure every lesson and project in our programs.

Real Production Context

We teach using constraints you'll actually face. Memory limits, battery drain, varied device performance. When you finish a project here, you understand why certain solutions work better than others in production.

Complete Systems Over Features

Anyone can follow a tutorial to add a feature. We focus on building complete gameplay systems that handle edge cases, manage state properly, and perform well. That's what separates learning from understanding.

Honest Feedback Loop

Your code gets reviewed the way it would be in a studio. Sometimes that's uncomfortable, but it's how you improve. We explain what needs changing and why, then you refactor until it meets professional standards.

Progressive Complexity

Each project introduces challenges slightly beyond your current skill level. Not so hard you get stuck, but difficult enough that you expand your capabilities. By month three, you're handling complexity that seemed impossible in week one.

How We Got Here

Mineralex didn't start with a business plan. It started with frustration about the gap between what schools taught and what studios needed. Here's how we've grown since then, and where we're headed next.

2019-2020 Early workshop sessions with small student groups

Weekend Workshops

Started with Saturday sessions teaching Unity basics to small groups. Kept refining based on what people struggled with most. Found that action game mechanics provided the best foundation for learning core concepts.

2021-2022 Expanded classroom with multiple project teams working

Structured Programs

Expanded to six-month programs with portfolio projects. Added code reviews and optimization modules after realizing most beginners write code that works but doesn't scale. Brought in Celestine to handle technical instruction.

2023-2025 Modern learning space with advanced development tools

Advanced Specializations

Now offering specialized tracks in multiplayer systems, monetization design, and performance optimization. Our autumn 2025 cohort will be the first to include AR integration modules as that tech becomes more practical for mobile action games.