Apply by August 15
Fill out the contact form. No portfolio required, but tell us why you want to make games. We're looking for people who'll actually put in the work.
Mineralex
Forget theory-heavy courses. We teach game development through building real action games for mobile. You'll ship your first playable game in the first month. No fluff, just hands-on work with Unity and C#.
See How We Teach
Most people think game development takes years to learn. That's true if you're reading textbooks. We built this program around creating actual games — three of them by the end of September 2025.
You start with a simple endless runner. Nothing fancy, but you'll understand the core loop — input, physics, collision, scoring. By week four, you have something playable on your phone.
Now we add complexity. Touch controls, enemy AI, power-ups. You're building a top-down shooter while learning about state machines and object pooling. This is where most students realize they can actually do this.
A game that works isn't the same as a game that feels good. You'll spend four weeks on juice — particle effects, screen shake, sound design, UI animations. The stuff that separates amateur projects from something people want to play.
Final project. You pick the game type, we guide the execution. This becomes the centerpiece of your portfolio. Some students launch these on Google Play before the course even ends.
Our instructors aren't academics. They're developers who work on actual mobile titles. They know what matters because they deal with it every day.
Lead Instructor
Dorian spent six years at a mid-size studio in Cluj before moving to Bucharest. He's shipped eleven mobile games, three of which hit over a million downloads. He's the one who'll tell you when your code is overcomplicated — and then show you the simpler way.
Technical Mentor
Elena joined us after working as a Unity contractor for four years. She specializes in mobile optimization — making games run smoothly on older Android devices. If your game lags, she'll find out why in about ten minutes.
These are games built by people who had never opened Unity before starting the program. Not perfect, but they're real projects that actually function.
Last year's cohort built everything from puzzle games to platformers. A few students formed a small team after graduation and they're currently working on their first commercial release. Another got a junior position at a local studio three weeks after finishing the course.
We can't promise you'll get hired or make money from your games. But you will have a portfolio that shows you can build functional mobile games. What you do with that is up to you.
Check Sample ProjectsWe're taking applications for the autumn intake right now. Classes run Tuesday and Thursday evenings, plus Saturday mornings. You'll need about twelve hours per week total — six in class, six on your own projects.
Fill out the contact form. No portfolio required, but tell us why you want to make games. We're looking for people who'll actually put in the work.
We'll schedule a fifteen-minute call to discuss the program structure and answer your questions. This isn't a test — we just want to make sure it's a good fit for both sides.
First session is setup — installing Unity, configuring your Android device for testing, going over the syllabus. Week two, you start building your first game.